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1st Dan Black Belt - Syllabus

Updated: Nov 25

Please note:

Must be 16 years old or older to apply


View our 1st Dan Black Belt Syllabus - all skills and techniques outlined here are required to be performed to pass the 1st Dan Black Belt Grading.



Begin Grading.


. Random combinations of kicks knees elbows and punches of the students choice must include spins and jumps


. Snap punch reverse punch both right and left

. Back fist reverse punch right and left

. Reverse punch back fist left and right

. Knife hand strike inwards

. Knife hand strike outwards

. Knife hand strike downwards


. Yama Zuki


. Jumping reverse punch both sides

. Hook punch front arm, reverse punch

. Snap punch, reverse punch, hook punch front arm, uppercut back arm

. Double snap punch, reverse punch uppercut front arm, hook punch back arm

. Hammer fist strike front and back left and right


. Body jab


. Front elbow strike

. Back elbow strike

. Spinning elbow strike both sides

. Spinning elbow back fist reverse punch


. Spinning back fist both sides


. Ridge hand strike back arm left and right


. Palm strike front and back arm


. Mae Geri(front kick) left and right front and back

. Mawashi Geri (roundhouse kick) left and right front and back

. Jump roundhouse front and back leg

. Jump front kick front and back leg

. Front kick front leg, whipping roundhouse, jump spin roundhouse same leg


. Front kick front leg, roundhouse kick back leg both sides


. Hook kick front leg

. Hook kick back leg

. Hook kick, snap punch reverse punch

. Spinning hook kick back leg

. Spinning hook kick back leg back fist reverse punch

. Jump spin hook kick


. Axe kick front leg

. Axe kick back leg

. Axe kick front leg

. Axe kick head block back fist reverse punch


. Crescent kick front leg

. Crescent kick back leg

. Crescent kick front leg ridge hand strike back arm


. Inside crescent kick front leg

. Inside crescent kick back leg


. Side kick front leg

. Side kick back leg

. Side kick, snap punch reverse punch

. Spinning side kick

. Hopping side kick both legs

. Jumping side kick front leg

. Jumping side kick back leg

. Jump spin side kick

. Back kick

. Spinning back kick

. Stepping up spinning back kick

. Stepping up spinning back kick back fist reverse punch

. Jump spin back kick


. Scissor kick both sides

. Scissor kick, hammer fist reverse punch


. Palm strike front arm, front kick back leg

. Palm strike front arm, roundhouse kick back leg


. Knee strike front leg

. Knee strike back leg

. Knee strike front leg, front kick back leg

. Jumping knee strike front leg

. Jumping knee strike back leg


. Snap punch reverse punch, front kick front leg, back fist reverse punch

. Snap punch reverse punch, front kick back leg, back fist reverse punch

. Snap punch reverse punch, roundhouse kick front leg, back fist reverse punch

. Snap punch reverse punch, roundhouse kick back leg, back fist reverse punch

. Snap punch, elbow to hand back knee

. Back fist throat strike, front kick back leg


. Front kick front leg, back fist reverse punch

. Front kick front leg, front kick back leg, hammer fist reverse punch


. Axe kick front leg, snap punch palm strike back hand

. Axe kick front leg snap punch reverse punch

. Axe kick front leg, back fist reverse punch


. Hook kick front leg, reverse punch

. Hook kick front leg, back fist reverse punch


. Front leg foot sweep

. Back leg foot sweep

. Spinning foot sweep


. Standing horse stance blocks, palm,  head, inside, outside, downward


. Palm block, reverse punch, both sides

. Palm block front arm, back fist back arm

. Palm block front arm, front kick front leg, snap punch, reverse punch

. Palm block spinning elbow strike both sides


. Head block, reverse punch

. Head block, reverse punch, front kick front leg

. Head block, front arm, front kick front leg, snap punch, reverse punch

. Head block scissor kick hammer fist front arm


. Outside block, reverse punch, roundhouse back leg

. Outside block, same arm back fist, reverse punch

. Outside block, front kick front leg, snap punch, reverse punch


. Inside block, front kick back leg

. Inside block, front kick front leg

. Inside block, front kick front leg, snap punch, reverse punch


. Downward block front arm downward block back arm

. Downward block front arm same arm inside block, reverse punch

. Downward block, front kick front leg, snap punch, reverse punch


. Headblock, same arm downward block, scissor kick, reverse punch


. Snap punch reverse punch, front foot sweep, back fist reverse punch


. Junzuki lunge punch Mawatte gedan barai

. Junzuki lunge punch Mawatte jodan uke


. Kette Junzuki lunge punch Mawatte gedan barai

. Kette Junzuki lunge punch Mawatte jodan uke


. Gyakuzuki Mawatte gedan barai

. Gyakuzuki Mawatte jodan uke


. Kette Gyakuzuki Mawatte gedan barai

. Kette Gyakuzuki Mawatte jodan uke


. Junzuki No Tsukkomi Mawatte gedan barai

. Junzuki No Tsukkomi Mawatte jodan uke


. Kette Junzuki No Tsukkomi Mawatte gedan barai

. Kette Junzuki No Tsukkomi Mawatte jodan uke


. Gyakuzuki No Tsukkomi Mawatte gedan barai

. Gyakuzuki No Tsukkomi Mawatte jodan uke


. Kette Gyakuzuki No Tsukkomi Mawatte gedan barai

. Kette Gyakuzuki No  Tsukkomi Mawatte jodan uke


. Tobikomizuki

. Nagashizuki


. Stepping through palm strike Mawatte gedan barai and jodan uke

. Stepping through spear hand strike Mawatte gedan barai and jodan uke

. Stepping up front kick front leg roundhouse kick back leg Mawatte gedan barai and jodan uke

. Stepping through head block Mawatte gedan barai and jodan uke

. Stepping through knife hand block Mawatte gedan barai and jodan uke

. Stepping through outside block Mawatte gedan barai and jodan uke

. Stepping through side kick front leg Mawatte gedan barai and jodan uke

. Stepping through hammer fist Mawatte gedan barai and jodan uke

. Stepping through ridge hand strike Mawatte gedan barai and jodan uke

. Stepping through hook kick front leg Mawatte gedan barai and jodan uke

. Stepping through elbow strike Mawatte gedan barai and jodan uke

. Stepping through back fist Mawatte gedan barai and jodan uke

. Stepping up front foot sweep hook kick front leg Mawatte gedan barai and jodan uke


. Whipping roundhouse kick spinning elbow strike back fist reverse punch (moving forward)


. Front kick front leg, roundhouse back leg, spin back kick


. Block roundhouse kick then return one keep switching


. Stepping through or back outside block to punch


. Stepping through or back palm block to punch


. Stepping through or back downward block to kick


. Stepping though or back head block to punch


. Stepping through anything kick or punch, any block


. Hopping towards snap punch reverse punch, hop back


. Step up side kick, block and return


. Step up front kick front leg

. Step up roundhouse kick front leg

. Step up axe hick front leg

. Step up crescent kick front leg

. Step up inside crescent kick front leg


. Block and switch holding HIKITE counter strike drill

. Holding partners arms HIKITE push and pull body control drill


Kata and Bunkai section:

100% of Pinan Nidan

100% of Pinan Shodan

100% of Pinan Sandan

100% of Pinan Yondan

100% of Pinan Godan

100% of Kushanku

100% of Naihanchi

100% of Chinto

100% of Seishan


BONUS KATA: Invented by Sensei Liam Musiak

Chōtenzan

This bonus kata won’t pass or fail you



Self defence demonstration section:


1. Haymaker

2. Someone grabbed you by the neck

3. Defending against a kick(front kick or push kick)

4. Grab clothing haymaker from other arm

5. Both hands grab you t shirt, jacket

6. Wide hook punch back arm stepping through

7. Double Haymaker

8. wrist grab

9. Kick to the groin

10. Shoulder grab

11. Bottle to the head

12. Rear choke

13. Face against a wall

14. Grab from behind

15. Punch to the stomach

16. Stick attack

17. Kick to the ribs

18. Headlock

19. Back of the neck grab

20. Hair Grab

21. Rapid punches

22. Double hand neck choke

23. Both hands grabbed behind your back (bear hug)

24. Someone pushing you

25. Baseball bat

26. Double leg tackle

27. 1 bare hug grabbed you another 1 tries a haymaker whilst your trapped

28. Wire or similar object round the neck from behind

29. High rugby tackle

30. Headbutt

31. Back against a wall

32. Random attacks

33. Gun defence (please note, not much for you to do)


Normal clothes scenario self defence section:

All of the above must be done for a whole 1 hour part of the grading including inside,   outside, and with dialog, the student will still have to demonstrate the techniques in uniform and in the dojo under a controlled environment.


The Kill Switch Drill is an aggression-control exercise designed to train the ability to instantly switch between complete calm and maximum fighting intensity, then shut down aggression just as fast when required. It develops psychological discipline, emotional regulation, and explosive combative readiness.

How the Drill Works:

1.    Setup: A student stands 1–2 metres from a BOB bag or heavy bag, hands down, in a completely calm and neutral stance. The instructor moves around them casually, sometimes talking or creating light distraction.

2.   Trigger: At an unpredictable moment, the instructor gives a sudden cue (such as a loud “Go!”, whistle blast, pad slap, or physical tap).

3.   Aggression On: The student must immediately close the distance and unleash maximum power and intensity for 20 seconds — delivering full-force strikes, knees, elbows, and kicks as if fighting for their life.

4.   Aggression Off: At a random moment within the 20 seconds, the instructor gives the stop command (“Stop!”). The student must freeze instantly, disengage from the target, step back, and return to a calm, composed stance with controlled breathing.

5.   Repeat Cycles: The sequence is repeated for 3–5 cycles, with varying trigger intervals to prevent anticipation. The student must remain calm between bursts, showing no premature aggression.


This drill builds the ability to summon full fighting intensity on demand, then cut it off instantly — a critical skill for real-world self-defence, where uncontrolled aggression can be as dangerous legally and morally as failing to act at all.



Public Transport Combat Scenario Drill

Purpose:

This scenario tests the student’s ability to defend themselves inside public transport, where space is extremely limited, movement is restricted, and attackers can approach from any angle. It simulates the real pressures of being trapped in a bus aisle, between seat rows, and surrounded by obstacles that change what techniques are realistic.

Setup:


  • A hired public transport vehicle (bus) is used for this scenario.

  • The bus remains stationary and supervised at all times.

  • All participants wear full sparring gear.

  • The candidate begins either standing or seated, as instructed.

  • Attackers are hand-picked students who will act unpredictably.

  • The candidate does not know when, where, or how the attack will begin.


Environment Rules:

The student must adapt to:


  • Seat rows blocking movement

  • Narrow aisles

  • Handrails, poles, and doorways

  • Limited space for kicks

  • Close-quarters striking

  • Reduced escape options

  • The constant risk of being cornered



No full-force headshots may be used due to environmental hazards inside the bus.

Phase 1 — Standing Attack on Public Transport

An attacker may suddenly strike, grab, shove, choke, attempt a takedown, or attack with a foam weapon.


The student must:


  • Control their balance in the moving-sized environment

  • Prevent being pinned against seating or walls

  • Use elbows, palms, knees, and frame-based defence

  • Move intelligently using the aisle and rails

  • Avoid going to the ground at all costs

  • Attempt to reach the bus exit doors when possible




Phase 2 — Seated Attack on Public Transport

The candidate begins seated, just like a real passenger.


An attacker may:


  • Grab the student

  • Punch or choke

  • Try to drag them into the aisle

  • Box them in using the seat rows

  • Begin with verbal escalation

  • Attack someone next to them

The student must:


  • Use seated survival skills

  • Create space using frames and low-line strikes

  • Stand up explosively when safe

  • Avoid being trapped between seat rows



Phase 3 — Multi-Angle Public Transport Ambush

Two or more attackers may simulate:


  • A mugging

  • A fight breaking out near the student

  • Someone rushing from behind in the aisle

  • A block at the exit doors

  • A verbal confrontation turning violent

  • An attempted grab or abduction of another “passenger”


The student must demonstrate:

✔ Situational awareness in a crowded public setting

✔ Leadership under cramped conditions

✔ V.E.R.B.A.L. de-escalation

✔ Ability to use the tight space tactically

✔ Ability to protect others if required

✔ Effective movement toward the exit

✔ Survival-based striking and posture management



Pass Requirements

The student must:


  • Stay composed under intense public-transport pressure

  • Avoid being cornered or trapped for long periods

  • Demonstrate safe and intelligent force

  • Use escape routes properly (aisle → doors)

  • Protect themselves and others appropriately

  • Make smart, controlled decisions in a confined space



The Shadow Infiltration Drill

The Shadow Infiltration Drill is designed to test a Dan candidate’s ability to move silently, avoid detection, manipulate the environment, and neutralise multiple opponents in complete darkness. This scenario integrates the classical ninja concepts of Shinobi-iri (stealth entry), Bōryaku (strategy and deception), and Intonjutsu (escape, evasion, concealment) into a modern self-defence context.

This drill represents the highest level of awareness, patience, psychology, and controlled movement expected from a Dan-grade martial artist.

It is not about speed or combat — it is about stealth, intelligence, timing, calmness, and survival under fear.



Environment Setup



  • The room is made completely dark:


    ✔ All lights off


    ✔ All blinds closed


    ✔ Doors shut

  • Random obstacles are placed around the room: pads, chairs, bags, shields, boxes.

  • Three or more attackers (“Intruders”) are positioned inside the room.

  • Intruders carry foam weapons (knives or short bats).

  • Intruders patrol slowly and silently, in pairs or separated, following no predictable pattern.

  • An instructor supervises the drill with a dim light or night-vision device for safety.



This creates a stealth maze that forces the candidate to use:

✔ silence

✔ patience

✔ deception

✔ angles

✔ environmental awareness





Rules for the Intruders



  • Move at walking pace only.

  • Patrol silently and unpredictably.

  • React to noises by investigating the direction they came from.

  • If “attacked”, intruders must not scream (realistic — a choke prevents vocalisation).

  • When caught in a hold for 10 seconds, intruders raise a hand to indicate “asleep”.



Intruders behave like genuine hunters searching for a hidden target.





Rules for the Candidate (The Shadow)



The candidate must:


  • Move in complete silence

  • Use shadows, blind spots, obstacles, and timing

  • Stay low, slow, and controlled

  • Use environment-based deception (see below)

  • Isolate attackers one at a time

  • Approach silently from behind

  • Apply a rear control hold (rear naked choke position) WITHOUT pressure



To “eliminate” an intruder, the candidate must:



Silent Takedown Rule

  1. Secure a rear naked choke position

  2. Hold for 10 silent seconds (no squeezing)

  3. Intruder raises a hand = “asleep”

  4. Candidate quietly lowers them to the floor

  5. Move on to next target without being detected

This simulates the time it takes to render someone unconscious in real life, while keeping training safe.


Deception Tools (Bōryaku Phase)

The candidate may:


  • Lightly tap objects to mislead intruders

  • Roll small items across the floor to redirect patrols

  • Knock lightly on walls

  • Move pads or shields to create noise

  • Trigger distractions to separate attackers



This forces the candidate to use strategy, misdirection, and psychological manipulation.


Objectives of the Drill

Primary Objective:

✔ Avoid being seen or heard

✔ Neutralise intruders one by one


Secondary Objectives:



✔ Control fear in the dark

✔ Use deception to divide attackers

✔ Stay patient under intense pressure

✔ Demonstrate total body control

✔ Move with tactical intelligence

✔ Apply correct stealth-based mechanics

✔ Use realistic close-quarters takedowns safely






Pass Requirements



To pass, the candidate must:


✔ Neutralise at least 50% of intruders

✔ Make minimal noise

✔ Avoid detection more than once

✔ Show intelligent use of deception

✔ Move with calm confidence

✔ Execute safe but realistic takedowns

✔ Remain composed even when startled

✔ Demonstrate true Shinobi-iri discipline




The Seated Survival Drill is a self-defence exercise designed to train composure, resilience, and effective reaction under psychological pressure while seated.

How the Drill Works:

  1. Setup: One participant sits in a chair in the centre of the room wearing full sparring gear. Their partner stands in front of them, acting as the aggressor.

  2. Scenario: The standing partner may use any form of intimidation, including shouting, swearing, threatening gestures, poking, grabbing, striking, or kicking (all within safe and controlled limits).

  3. Reaction Option: The seated participant must defend themselves using appropriate blocks, counters, verbal de-escalation, and escape strategies while staying seated or choosing to stand if needed.

  4. Adaptation: The aggressor may vary the intensity, ranging from verbal threats to physical contact, requiring the seated person to use calm decision-making and proper technique under pressure.

  5. Reset and Repeat: After each encounter, roles may be swapped or a new partner introduced. Scenarios can escalate gradually or focus on specific types of intimidation or attack.

This drill builds mental toughness, close-range defensive ability, and the capacity to respond effectively while vulnerable and under duress.



Rise or Fall Drill

The Rise or Fall Drill is a self-defence pressure test designed to build explosive recovery from the ground, aggressive counterattacks, and the determination to fight back when being held down or overwhelmed.

How the Drill Works:Setup: One defender lies flat on their back, hands in and feet down. A partner stands over them holding a kicking shield.Suppression Phase: The standing partner uses the shield to apply realistic downward pressure — pinning, pushing, or disrupting the defender's attempts to rise.Fight to Rise: The defender must explode off the ground using momentum, framing, and proper technique to get to their feet and launch a powerful counterattack into the shield — palm strike, knee, or driving push.Active Resistance: The partner with the shield can reset the defender by pushing them back down if their rise is weak or poorly timed, forcing the grounded partner to try again.Reset and Repeat: Run the drill in short, intense rounds. Switch roles after each round or adjust the challenge by varying ground positions, pressure levels, or time limits.

This drill trains urgency, mental grit, and the ability to fight up from a disadvantaged position. It simulates real scenarios where you’re knocked down, pinned, or ambushed — and need to rise with purpose or stay down.


The Iron Fortress Drill

The Iron Fortress Drill is a self-defence exercise designed to train explosive escape skills, close-range striking, and resilience when trapped in confined spaces under intense pressure.

How the Drill Works:Setup: One defender stands with their back against a wall. Three attackers, positioned closely in front, each hold a kicking shield.Pressure Phase: The attackers continuously push the defender against the wall with force, using realistic forward pressure to simulate being cornered by multiple aggressors.Defensive Response: The defender must use elbows, palm strikes, knees, framing, and footwork to create space while staying calm and composed.Escape Objective: The drill only ends once the defender successfully escapes the wall and breaks free from the attackers’ pressure.Reset and Repeat: After the escape, the drill can be reset with new attackers or different positioning to vary the scenario and test adaptability.

This drill builds explosive movement, close-quarters combat skill, and the mindset needed to fight back when cornered with no retreat. It develops true survival instincts under chaotic and high-pressure conditions.



The Rush Zone Drill

The Rush Zone Drill is a self-defence exercise designed to develop movement under pressure, rapid reaction, and powerful counter-attacks when surrounded by multiple aggressive opponents.

How the Drill Works:Setup: The defender stands in the centre of the room. Three or more attackers wearing kicking shields position themselves at varying angles around the defender.Attack Phase: On command, all attackers rush the defender at once in a chaotic manner, aiming to overwhelm and trap them using pressure and shield impact.Defensive Response: The defender must move explosively, evade, angle off, and strike with power—using any combination of kicks, punches, elbows, and movement to survive and push through.Objective: The defender’s goal is to avoid being trapped or overwhelmed, and to fight their way out by creating distance and maintaining awareness.Reset and Repeat: The drill is repeated multiple times with varying attacker patterns and entry angles to test the student’s adaptability and composure under pressure.

This drill builds spatial awareness, pressure response, cardio endurance, and real-world fighting instinct—ensuring students can handle chaos and high-stress confrontations.


The Close Encounter Readiness Drill is a self-defence exercise designed to train awareness, reaction time, and instinctive defence against sudden close-range attacks.

How the Drill Works:

  1. Setup: Two participants start at opposite ends of the room.

  2. Movement: They walk toward and past each other in close proximity, simulating a crowded environment.

  3. Attack Option: At any moment, either person can launch a sudden attack (grab, strike, push, etc.).

  4. Reaction: The defender must react immediately with appropriate defensive techniques based on the attack.

  5. Reset and Repeat: After each encounter, they return to their starting positions and repeat, with different attack variations or role swaps.

This drill builds situational awareness, reflexes, and the ability to respond under surprise conditions.





The Guardian Drill is a self-defence exercise designed to train the ability to protect a friend or loved one from an unexpected attack while ensuring their safety.

How the Drill Works:

  • Setup: Two participants act as the defender and the protected person, while a third acts as the attacker.

  • Positioning: The defender and the protected person stand together, simulating a real-world scenario where they are walking or standing in public.

  • Attack Option: The attacker can launch a sudden assault, targeting either the defender or the protected person with strikes, grabs, shoves, or an attempted abduction.

  • Reaction: The defender must react instantly to intercept the attack, neutralise the threat, and shield the protected person from harm.

  • Adaptation: The attacker may continue to resist, forcing the defender to apply real-time decision-making, effective control, and appropriate force.

  • Reset and Repeat: After each encounter, roles can be swapped, or different attack scenarios introduced to develop a wide range of defensive skills.

This drill builds situational awareness, protective instincts, and rapid defensive responses, ensuring that students can effectively shield those they care about from danger.


The Verbal Gauntlet Drill        

The Verbal Gauntlet Drill is a self-defence pressure exercise designed to test a student’s ability to apply the V.E.R.B.A.L. De-Escalation Code under realistic and unpredictable verbal conflict. It builds composure, awareness, and leadership in tense scenarios—without relying on choreography or fake roleplay.

How the Drill Works:

  • Setup: Two participants take part—one defender and one aggressor. A third person (typically the instructor) privately briefs the attacker with a realistic conflict scenario. The defender is not informed that the drill is about to begin.

  • Surprise Start: The drill begins without warning. The defender may be mid-conversation, training, or casually walking when they are suddenly confronted. This creates authentic stress and mimics real-life escalation.

  • Positioning: The attacker approaches in a direct but realistic manner, using controlled aggression, body language, and emotionally charged dialogue to simulate genuine confrontation.

  • Conflict Phase: The defender must apply the full V.E.R.B.A.L. Code:


    Voice Control. Emotion Check. Respectful Language. Body Position. Avoid Triggers. Leave or Lead.


    The goal is to calm, defuse, and escape without violence.

  • Outcome Options: The attacker may calm down and disengage, lightly escalate with a push, or simulate a physical assault (only if pre-approved by the instructor).

  • Adaptation: The drill tests whether the defender stays calm, avoids provocation, and maintains strong yet non-threatening body language. If the defender fails to de-escalate, the pressure intensifies.

  • Reset and Repeat: After each scenario, roles can be swapped, and different emotional tones, scenarios, and levels of aggression introduced. No two confrontations should be identical.

This drill builds real-world self-control, verbal resilience, and the ability to hold composure under unpredictable pressure. It prepares students to manage threats with words first—ensuring they can lead, protect, and remain legally and ethically grounded in high-stress situations.



Ground Defence Section:

Note:

The ground is the most dangerous place to be in a situation. On the street, attackers can stamp, kick, stab, or swarm you. This section teaches ground survival, not sport grappling.

The goal is always the same: avoid the ground, escape fast, stand up, and survive.

The smartest thing to do is avoid the ground at all costs.



1. Stopping the Takedown (Primary Objective)

The first stage of ground survival is prevention. Students must demonstrate the ability to stop an attacker from taking them down using:


  • Strong stance and base control

  • Frames, under-hooks, and sprawls

  • Angling offline

  • Disruptive striking during the takedown attempt (palms, hammer fists, elbows, knees)

  • Awareness of additional attackers



Students must show the ability to stay standing under pressure and create enough space to escape or counter.



2. After Being Taken Down (Worst-Case Recovery)

Even with perfect skill, anyone can be taken to the floor. Students must demonstrate:


  • Safe falling mechanics

  • Protecting the head and neck on impact

  • Immediate recovery mindset

  • Using kicks, shields, and frames to create space

  • Rapid transition to a technical stand-up



Students must avoid wrestling for dominance and instead prioritise space, movement, and explosive recovery.



3. Fighting on the Ground (When Escape Is Momentarily Impossible)

If escape is blocked, students must demonstrate survival and rapid counter-attacks including:


  • Framing and guarding against stamps and downward strikes

  • Breaking grips and creating space

  • Protecting vital areas

  • Using short, aggressive strikes to disrupt the attacker’s balance



Controlled techniques may include (training: pretend only, never applied for real):


  • Eye gouge simulations (hand position shown only)

  • Throat targeting demonstrations (in the air)

  • Groin attacks (pretend strike or verbally indicated)

  • Biting simulations (no contact — verbal or positional only)



These techniques exist because they are sometimes the only realistic option in a dangerous situation, but students must never use them with contact in training.


4. Ground Striking, Grappling & Creating an Escape Route

Students must demonstrate the ability to use both striking and grappling to open a path to escape, including:


  • Short-range strikes (palms, elbows, hammer fists, knees)

  • Off-balancing the attacker with hip bridge, shrimping, and leverage

  • Moving to the side or back to create space

  • Using grappling only to facilitate escape, never to stay on the floor

  • Transitioning into a technical stand-up under pressure


The objective is clear:


Disrupt → Create Space → Escape → Stand Up → Survive.


Students must finish standing cleanly, facing the attacker, ready to continue defending if necessary.



Pass Requirements

To pass this section, students must show:


  • Strong takedown prevention

  • Effective recovery after being grounded

  • Controlled but decisive survival skills

  • Safe demonstration of realistic techniques

  • A clear, efficient escape strategy

  • A clean technical stand-up



Knife defence section:


Student to wear a plain white t-shirt, gum shields and goggles. They will demonstrate defence techniques against an attacker with a knife (red marker pen). Please see below for fails.


Please see below for fails.


Stabs in the back, neck, legs, face, chest, stomach, and any vital organs.


Slashes on the arms, chest, hands, even stomach are allowed as its very possible to survive these but the ones above are more fatal so that would be a failure.


Dodging and head movement section:

Moving the head and body out of the way of attacks


Throwing section:


Student to demonstrate any throws and all throws they currently know and have been taught


Joint lock section:


Student to demonstrate any locks and all locks they currently know and have been taught


Pressure point only demonstration section:

Neck

Arms

Legs

Knees

Shoulders

Back


Conditioning section:

Any style of Karate conditioning


Weapons section: Students only have to demonstrate 1


Bo (Staff)

Sai

Nunchucku

Tonfa


Pads section = kicks and punches on the pads

Combinations punches kicks knees elbows

They will be called out then a freestyle before the next section


Kicking pad section:

All styles of front kick

Push kick both legs

Roundhouse both legs

Jumping roundhouse back leg

Spinning side kick

Hopping side kick

Scissor kick both legs

Spinning back kick

Jumping side kick

Jump spin back kick

Jump spin side kick

Spin hook kick both sides

Hook kick front leg

Hook kick back leg

Axe kick both legs

Crescent kick both legs

Inside crescent kick both legs

Knee strikes both legs

Kick pad coming towards you use any leg technique to stop it

Kick pad coming towards you use any hand technique to stop it

Low kicks

Tornado kick

Push kick


Defence foam stick demonstration section:

Foam stick attack students must defend against it


Sparring section:


1. Defence vs offence (one defends one attacks)

2. Both (both attack and defend)

3. 2 vs 1 sparring

4. Kata based sparring. Partner using street attacks in free flow, your only allowed to use BUNKAI techniques to stop the attacks

5. Ground sparring. The goal is to use all the techniques demonstrated i the ground defence section, this time however both doing it at the same time, first person to stand up wins. Please note, there isn’t a set amount of wins or losses. Chokes and locks are allowed but the goal is to stand up. To win you must be standing up completely with no grip on you or your partner.

6. Kobudo weapons sparring (full safety gear must be worn).

7. Sensei Liam Musiak




Fitness Test:

  1. 50 push-ups

  2. 150 sit-ups

  3. 100 squats

  4. 30 burpees

  5. 4 min plank

  6. 500 star jumps

  7. 5 min wall sit



First Aid Questions (based on the POLICE protocol for injuries):


1. What does the POLICE protocol stand for, and how would you apply it to treat a sprained ankle?

2. If you encounter a student who has been knocked unconscious during a sparring match, what immediate first aid steps should you take?

3. In the case of a nosebleed, what are the best practices to control the bleeding and ensure the person’s safety?

4. If someone is experiencing difficulty breathing after an injury, what are the key actions you should take while waiting for emergency services?

5. Explain the difference between a sprain and a strain, and describe how you would treat each using first aid methods.




First Aid Practical Demonstrations:


1. Applying the POLICE Protocol for an Injury: Demonstrate how to apply the POLICE protocol (Protection, Optimal Loading, Ice, Compression, Elevation) to an injury such as a sprained wrist or ankle. Show each step in detail.

2. CPR Demonstration: Demonstrate CPR (Cardiopulmonary Resuscitation) on a manikin, ensuring the correct hand placement, compression depth, and rhythm. Explain when to use CPR and how to assess if it’s needed.

3. Dealing with a Bleeding Wound: Demonstrate how to manage a bleeding wound using direct pressure, elevation, and if needed, bandaging techniques. Explain the importance of keeping calm and applying pressure to stop the bleeding.


Written assessment with important questions:


What is meant by reasonable force?

Explain Kata and Bunkai?

What is Kobudo and why do we train it?

What is the purpose of Karate? (Explain in detail)

Explain the significance of the dojo Kun in Karate?

What are the 3 types of Bunkai?

What is the significance of the Black Belt in Karate?

Explain Bushido and its relevance to modern Karate?

Explain when it is okay to strike 1st in self-defence?

Why is keeping fit in Martial Arts so important?


Write an essay on the A.A.E.E.L Self Defence Code, Developed by Sensei Liam Musiak


A = ASSESS

A = ACTION

E = ETHICAL

E = ESCAPE

L = LEGAL


Write a minimum 500-word explanation of the V.E.R.B.A.L. Code, developed by Sensei Liam Musiak, including a breakdown of each letter, its real-world meaning, and how it connects to A.A.E.E.L. and real-life conflict situations. You may include examples from everyday life, role-play scenarios, or past experiences.



V = Voice Control

E = Emotion Check

R = Respectful Language

B = Body Position

A = Avoid Triggers

L = Leave or Lead the Situation Safely




Write a minimum 500-word explanation of the F.I.G.H.T. Code, developed by Sensei Liam Musiak, including a breakdown of each letter, its real-world meaning, and how it connects to A.A.E.E.L. and real-life conflict situations. You may include examples from everyday life, role-play scenarios, or past experiences.


F = Focus

I = Intensity

G = Grit

H = Hold Your Ground (or Head)

T = Take Control


Write a minimum 500-word explanation of the S.T.A.N.D. Code, developed by Sensei Liam Musiak, including a breakdown of each letter, its real-world meaning, and how it connects to A.A.E.E.L. and real-life conflict situations. You may include examples from everyday life, role-play scenarios, or past experiences.


S = Show Respect

T = Tell the Truth

A = Accept Responsibility

N = Never Retaliate

D = Develop from it



Write a 300 word essay on injury prevention during class or any form of physical activity.


Write an essay on what Karate means to them and how it has shaped them as an individual (candidate must be writing for 2 hours of in a classroom environment).


These questions are designed to assess the candidate's understanding of character, respect, and discipline in the context of Karate, while also delving into the philosophical and ethical aspects of the art.


Criminology Written Assessment Section

Short Answer Questions (5–10 sentences each):

Define an opportunist offender and provide one real-world example.


Define an organised / power-control offender and provide one example.


Define a thrill-seeker offender and provide one example.


Define a revenge/targeted offender and provide one example.


Define a desperate / impulsive offender and provide one example.


What is the “interview stage” in criminology, and why is it dangerous?


Explain one pre-attack indicator and how it can help someone avoid violence.


Why do criminals often choose isolated victims over groups?


How does luck influence whether someone becomes a victim?


Why is distance considered a form of defence in criminology?


Essay Questions (minimum 300–500 words each):

Using criminology, explain how offenders choose victims and how this connects to the A.A.E.E.L. Self-Defence Code.


Ted Bundy used deception and sympathy to lure victims. How can awareness of deception protect people in modern life?


Compare opportunist offenders and organised offenders. Which is harder to defend against, and why?


Explain how criminology connects to the B.U.N.D.Y. Code, with real examples.


Scenario Analysis (minimum 200 words each):

You are leaving work late at night. A man in a sling asks you to help load something into his car. The car park is nearly empty. Using criminology principles, identify what type of offender this could be, what risks exist, and which parts of the A.A.E.E.L. or B.U.N.D.Y. Code apply. Explain what you would do and why.


You are at a pub. A stranger repeatedly bumps into you and tries to start a conversation, then suddenly goes silent and edges closer. What type of offender behaviour might this show? Which criminology lessons and codes apply, and how would you respond?


You are walking home and notice someone behind you, matching your pace. They follow you through two turns. Which criminology lessons apply here, and what should you do before the situation escalates?



Legal & Ethical Knowledge Section:


Question 1 – The Core Principle

What does the phrase “reasonable force” mean under Section 3 of the Criminal Law Act 1967, and how does it apply to personal self-defence?


Question 2 – Honest Belief Test

According to case law (R v Gladstone Williams 1984), why is your honest belief about danger more important than whether the threat was actually real?


Question 3 – Pre-emptive Action

Under R v Beckford 1988, when is it lawful to strike first?Give one real-world example where a pre-emptive move would be legally justified.


Question 4 – Proportionality

Explain the difference between reasonable, disproportionate, and grossly disproportionate force.Which level is permitted inside your home under the Crime and Courts Act 2013 (Householder Defence)?


Question 5 – When to Stop

If an attacker retreats or is no longer a threat, what does the law require you to do?Name the case that established this principle.


Question 6 – Honest Mistake & Stress

How does Section 76 of the Criminal Justice and Immigration Act 2008 protect people who act under stress or make a genuine mistake during a violent encounter?


Question 7 – Defence of Others

State whether you may use force to defend another person, and which Act gives you that right.Give one ethical example using the A.A.E.E.L. code.


Question 8 – Aftermath & Explanation

If police question you after a self-defence incident, what key points should you explain to show that your actions were lawful and ethical?


Question 9 – Weapon & Improvised Defence

Is it lawful to use an improvised weapon (e.g., bottle, chair, torch) in self-defence?What legal rule determines whether that use of force is acceptable?


Question 10 – Legal Reflection Essay (10 marks)

In 300 words, describe how UK self-defence law connects to the A.A.E.E.L. Code.Use at least two Acts of Parliament and one case example to justify your reasoning.


The Human Anatomy Section:



Section 1 — Bones, Joints & Structural Weak Points



  1. Where is the Mandibular Angle located, and why is trauma to this area capable of causing neurological shutdown or collapse?

  2. Explain how the cervical spine (C1–C7) can be injured during violent head movement, and why this makes neck strikes extremely dangerous.

  3. What are the floating ribs, and why are they far more vulnerable to trauma than other ribs?

  4. Describe how the knee joint works, and explain why twisting force is more damaging than linear force.

  5. Why is the clavicle one of the easiest bones to break during a fight, and what happens when it fractures?

  6. Explain the function of the sternum and why a direct strike can cause serious internal injury.

  7. Describe the structure of the elbow joint and why hyperextension is common in self-defence encounters.

  8. What is the difference between a hinge joint and a ball-and-socket joint, and how does this affect striking and grappling?






Section 2 — Muscles, Tendons & Ligaments



  1. Explain the role of the quadriceps and glutes in generating kicking power.

  2. Why do torn ligaments (like the ACL) take far longer to heal than muscles?

  3. Describe how the Achilles tendon contributes to explosive movement, and what happens if it ruptures.

  4. What is muscle fatigue, and how does lactic acid affect your ability to fight?

  5. Which muscle groups are most responsible for punching power, and how do they work together?






Section 3 — Arteries, Veins & Circulation



  1. What is the carotid sinus reflex, and why can pressure to the neck cause unconsciousness?

  2. Explain why a strike to the femoral artery region is life-threatening.

  3. How does blood pressure change during high-adrenaline situations, and why does this matter in self-defence?

  4. Why can trauma to the abdominal aorta be fatal, even without external bleeding?






Section 4 — Nerves & Neurological Weak Points



  1. What is the brachial plexus, and what happens when it is struck or compressed?

  2. Explain why strikes to the solar plexus disrupt breathing.

  3. What is a ‘stunning strike’, and which nerve clusters are most commonly targeted?

  4. Why do blows to the occipital region (back of the head) cause immediate dizziness or blackout?

  5. How does the vagus nerve contribute to fainting when certain areas are hit?






Section 5 — Organs & Vital Targets



  1. Explain why the liver is so vulnerable to strikes and what a liver shot does to the body.

  2. What happens during blunt trauma to the kidneys, and why is this dangerous?

  3. Describe how the diaphragm works and why a strong body shot can temporarily disable breathing.

  4. What injuries can be caused by a strong strike to the chest over the heart area, including blunt cardiac trauma, commotio cordis, ventricular fibrillation, and disruption of electrical conduction?

  5. What are the anatomical dangers of striking the throat or neck, including damage to the trachea, larynx, carotid arteries, jugular veins, and recurrent laryngeal nerve? Why can trauma here result in airway collapse, vascular injury, or fatal neurological reflexes?






Section 6 — Biomechanics & Movement



  1. Why is hip rotation essential for generating power in both punches and kicks?

  2. Explain the difference between structural power and muscular power in striking.

  3. How does centre of gravity affect takedowns, throws, and balance?

  4. Why does moving ‘offline’ (side-stepping angles) reduce the opponent’s power and increase yours?

  5. How do leverage and joint alignment determine whether a lock or hold is effective?







The 10-Minute Observer Test

Awareness, Threat Recognition, and Pre-Conflict Judgement


Purpose of the Drill:

The 10-Minute Observer Test is a self-defence awareness drill designed to assess a student’s ability to recognise potential danger in an everyday setting. It focuses on calm observation, early threat detection, and correct application of pre-conflict judgement — all before any physical action is required.


How the Drill Works:

  • Setup: The student wears normal clothing (not gi or sparring gear) and completes a 10-minute solo walk through a designated outdoor area such as a quiet street loop, park path, car park, or open training ground.

  • Observation Phase: At some point during the walk, an instructor or assistant will appear along the route and behave as either:

    • A non-threatening civilian, or

    • A potential threat (no physical interaction or verbal communication will occur)

  • The student must quietly observe and assess, without changing their route or acting confrontational. The objective is to remain calm, focused, and aware — and to determine what kind of person they encountered based solely on behavioural cues and instinct.


Post-Walk Evaluation:

Immediately after the walk, the student must complete a written reflection including:

  1. Judgement – Was the individual a threat or a non-threat?

  2. Observations – What specific behaviours or details influenced that decision?

  3. Application – Which stage of the A.A.E.E.L. Self-Defence Code would apply next if the situation escalated?


Pass Requirements:

  • Accurate identification of the individual as either a threat or non-threat

  • Clear and specific behavioural observations — no vague guesses

  • Logical and ethical application of the A.A.E.E.L. Code

  • Calm, confident body language and composure throughout the walk


Purpose in Context:

This drill trains the earliest and most overlooked stage of self-defence: awareness before conflict. It prepares students to detect danger while staying calm and focused, giving them the best possible chance to avoid violence entirely. This is a vital part of real-world personal safety and a cornerstone of Voracious Karate’s modern self-defence philosophy.










Court of Conflict – Syllabus Component

Developed by Sensei Liam MusiakMandatory for All Dan Gradings (1st Dan and Above)UK-Based Legal Simulation | Psychological and Verbal Pressure Assessment


Purpose

The Court of Conflict is a mentally and psychologically demanding assessment, developed by Sensei Liam Musiak to pressure-test a student’s ability to justify and articulate their self-defence actions under a simulated legal investigation. It is based entirely on UK self-defence law and the structure of the UK court system.

This module acknowledges a critical truth:

“In a real self-defence situation, defeating the threat is not the end. It may be the beginning of a legal battle—where your actions, intentions, and character will be questioned. You must be prepared to defend your defence.”

The Court of Conflict is designed to simulate that aftermath.


Overview

  • Component Type: Post-physical grading psychological/verbal assessment

  • Setting: Mock courtroom environment

  • Required Participation: Mandatory for all Dan candidates (1st Dan and above)

  • Duration: 15–30 minutes per student (may vary)

  • Assessment Focus:

    • Legal articulation of reasonable force

    • Ethical justification of violence

    • Composure under verbal pressure

    • Verbal control and de-escalation traits

    • Psychological readiness for real-world aftermath scenarios


Structure and Procedure

  1. Footage Capture (During Physical Grading)

    • Real footage is captured of the student during sparring, pressure drills, padwork, and self-defence demonstrations.

    • Multiple camera angles are used deliberately to recreate the ambiguity and bias often present in real-life CCTV, bystander videos, or edited evidence.

  2. Case Construction

  3. A fictional legal case is written using selected footage.

  4. The student is informed they are now the defendant in a fictional UK criminal trial.

  5. They are accused of assault, excessive force, or bodily harm.

  6. Mock Courtroom Setup

  7. A basic courtroom layout is created, including:

    • Judge: Played by a neutral stranger (or guest instructor)

    • Jury: 5–7 impartial strangers or non-instructors (preferably not known to the student)

    • Prosecutor: Played by Sensei Liam Musiak

    • Defendant: The student

    • (Optional) A secondary examiner or defence advocate may be included for realism

  8. The Trial Process

  9. Video evidence is played for the courtroom (1–3 clips).

  10. The prosecutor (Sensei Liam) cross-examines the student, asking probing, sometimes confrontational questions based on real UK law:

    • “Why did you strike first?”

    • “Was that spinning elbow necessary?”

    • “Why didn’t you try to run?”

    • “You hit them three times. Was that reasonable?”

  11. The student must defend themselves using:

    • Their thought process at the time

    • The A.A.E.E.L. Self-Defence Code

    • Knowledge of reasonable force and necessity

    • The V.E.R.B.A.L. Code for body language, voice, emotional control

    • A composed, clear, and legally-aware verbal explanation of events


Assessment Criteria

This is not a pass/fail scenario in terms of legal outcome (i.e., being found “guilty” or “not guilty” is irrelevant).Instead, students are assessed on:

  • Composure under pressure

    • No aggression, defensiveness, or emotional collapse

    • Calm tone, confident posture, and controlled responses

  • Legal understanding

    • Can define and explain reasonable force

    • Can cite justification for striking first, escalation, or control

    • Can demonstrate awareness of UK legal expectations for self-defence

  • Moral and ethical clarity

    • Actions explained through the lens of necessity, not vengeance

    • Avoids arrogance or ego-driven answers

    • Remains consistent with A.A.E.E.L. and the dojo’s ethical standards

  • Verbal skill and leadership

    • Speaks clearly and logically under duress

    • Demonstrates the ability to handle social and legal scrutiny

    • Shows leadership, maturity, and sound judgment


Why This Is Included in Dan Gradings

The Court of Conflict is based on a disturbing reality:If a student ever finds themselves in a real-life self-defence situation that results in injury—or even survival of a violent threat—it is highly likely they will be questioned, arrested, or charged.

  • Police will ask: “Why did you hit him?”

  • Prosecutors may argue: “You went too far.”

  • The public may judge: “You looked like the aggressor.”

Even if the student is right, they must be able to explain it, with strength and clarity.This component ensures they are prepared not just for violence—but for what follows.


Learning Outcomes

By completing the Court of Conflict, the student will:

  • Understand the real-world consequences of using force

  • Learn how to articulate actions under legal scrutiny

  • Gain experience defending themselves verbally, not physically

  • Deepen their knowledge of UK self-defence law

  • Sharpen their composure, leadership, and presence under stress

  • Reinforce the mindset that a Dan grade represents not just fighting ability, but total accountability


Key Codes Reinforced

  • A.A.E.E.L.: Ethical foundation for justifying all force

  • V.E.R.B.A.L.: Emotional control and presentation under pressure

  • F.I.G.H.T.: Focus, Intensity, Grit, and Holding ground through speech

  • S.T.A.N.D.: Integrity, respect, and personal responsibility in the aftermath


Final Note from Sensei Liam Musiak

“A black belt is more than just a fighter—it’s a protector. And protectors are judged not only by what they do, but by how they explain what they’ve done.

Court of Conflict ensures you’re prepared for the second fight—the one in the courtroom, in public opinion, or in your own conscience. If that moment ever comes in real life, I want you to be calm, clear, and unshakeable.

You won’t just fight well. You’ll explain well.

That is what makes you Dan grade. That is what makes you Voracious.”


This component is compulsory. No Dan grade will be awarded without full participation and reflection.A written debrief or video reflection may be assigned after the trial.

March of the Dan – 10-Mile Weighted Trial at Cannock Chase

Purpose:

This final challenge serves as the closing chapter of the entire Dan grading. It is not about speed or appearance—it is about resilience, grit, and enduring hardship in silence. The March of the Dan is symbolic of the black belt journey: not a celebration, but a struggle—carried alone, under weight, with no applause but your own sense of honour.

At any point during the march, the candidate may be randomly intimidated, threatened, or physically attacked. These events will not be pre-announced and may involve grabs, strikes, ambushes, verbal aggression, or simulated abduction attempts. The candidate must react decisively and appropriately—under extreme fatigue and with no warning—demonstrating instinct, control, and combat realism. This ensures the candidate is not only physically fit but psychologically ready for real-world violence when mentally and physically drained.


Requirements:

  • Distance: 10 miles (16.09 kilometres)

  • Location: Cannock Chase, Staffordshire – forest terrain with inclines, declines, and uneven surfaces

  • Weight: Minimum of 10kg (22 lbs) in a rucksack or training bag

  • Footwear: Trainers or walking boots (no martial arts shoes or barefoot walking)

  • Weather: Proceeds unless conditions are dangerously unsafe

  • Time Limit: None – completion is the only objective

  • Rest Rules: No break may exceed 5 minutes, except during the official halfway rest


Structure:

Phase 1 – The First 5 Miles

  • Walk begins at a designated trailhead at Cannock Chase

  • The candidate walks alone or in a supervised group (depending on cohort size)

  • Bag must be carried the entire time—no exceptions

  • Candidates are expected to maintain awareness throughout

  • Random threat events may occur at any point during the march

Midpoint Recovery (Mile 5)

  • At the 5-mile mark, candidates are permitted one structured recovery break:

    • Maximum break time: 20 minutes

    • May eat, hydrate, stretch, change socks, or tend to feet

    • Bag must remain close by and may not be carried by others

    • After the timer ends, the march resumes immediately

Phase 2 – The Final 5 Miles

  • No further long rests allowed (breaks must remain under 5 minutes)

  • Candidate must complete the walk carrying their bag without assistance

  • The march ends at a quiet location, where an instructor confirms completion

  • No applause or ceremony—only silent acknowledgement and final signature on the grading record


Symbolic Significance:

“You’ve fought. You’ve written. You’ve endured pressure, scrutiny, and fatigue. Now you walk. Ten miles through silence and struggle, with only your will to carry you forward. This isn’t just a walk—it’s the final test of who you are when no one’s watching. There are no spectators—only survival.”


Pass Criteria:

To pass this challenge, the candidate must:

  • Complete the full 10-mile distance

  • Carry the required weight throughout (except during the official midpoint rest)

  • Take no unauthorised breaks over 5 minutes

  • Accept no physical help from others

  • React appropriately and effectively to any randomised pressure event or attack

  • Demonstrate:

    • Calmness and resolve under fatigue

    • Alertness and readiness throughout the walk

    • Tactical awareness and composure under surprise threat

    • Silence, focus, and emotional control


Fail Criteria:

  • Failing to complete the full distance

  • Removing or reducing the weight (outside the allowed rest)

  • Taking unauthorised long rests or receiving assistance

  • Responding poorly to a simulated attack (panic, collapse, incorrect escalation)

  • Showing defeatism, disrespect, or mental resignation



Final Note from Sensei Liam Musiak:

“There’s no kata here. No referee. No warm-up. Just you, the weight on your back, and the threat that might come. If this is your final test, let it be honest. Let it be quiet. Let it be yours. No belt is worth wearing unless it’s carried through something like this.”


End Grading.

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